/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015-2017 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef BEHAVIORTREE_PROPERTYMEMMBER_H
#define BEHAVIORTREE_PROPERTYMEMMBER_H

#include "behaviac/common/meta.h"

namespace behaviac {

    //behaviac::IInstanceMember* LoadRight(const char* value, const behaviac::string& propertyName, behaviac::string& typeName);
    inline behaviac::IInstanceMember* LoadProperty(const char* value) {
        behaviac::string typeName;
        behaviac::string propertyName;
        behaviac::IInstanceMember* opr = behaviac::AgentMeta::ParseProperty(value);

        return opr;
    }

}//

#endif//BEHAVIORTREE_PROPERTYMEMMBER_H
